ReconstructMe and Realistic 3D Scans
I’ve been playing recently with a great new piece of software called ReconstructMe which is free for now and Windows only. It uses the Xbox Kinect (an incredibly worthwhile investment for 3D scanning) to create 3D models. The greatest thing about this software is it stitches together scans in realtime so 360 degree scanning is easier than it has ever been before and the results are stunning.
For this print I sat in a rolling chair with the Kinect mounted on a tripod faced at an angle and slowly turned 360 degrees to build it. I then used Tony Busers incredible video on cleaning up 3D scans to patch the holes, smooth out the rough areas, decrease the polygon count, and get a nice flat cut on the bottom to print on. This print is impressive! Not only is it the most realistic scan I’ve accomplished so far but it also made full use of the build platform for the Thingomatic making this thing about 4.5 inches wide and 3 inches tall. And we now have a Replicator on order that we should get before the Fall semester to print even larger objects!
In many ways it feels like the advances being made in this field are so incredibly fast moving that it’s hard to keep up. The great thing is it feels closer to magic than reality, and how often do you get to say that about the work you do in higher education?