I’ve been playing recently with a great new piece of software called ReconstructMe which is free for now and Windows only. It uses the Xbox Kinect (an incredibly worthwhile investment for 3D scanning) to create 3D models. The greatest thing about this software is it stitches together scans in realtime so 360 degree scanning is easier than it has ever been before and the results are stunning.

For this print I sat in a rolling chair with the Kinect mounted on a tripod faced at an angle and slowly turned 360 degrees to build it. I then used Tony Busers incredible video on cleaning up 3D scans to patch the holes, smooth out the rough areas, decrease the polygon count, and get a nice flat cut on the bottom to print on. This print is impressive! Not only is it the most realistic scan I’ve accomplished so far but it also made full use of the build platform for the Thingomatic making this thing about 4.5 inches wide and 3 inches tall. And we now have a Replicator on order that we should get before the Fall semester to print even larger objects!

In many ways it feels like the advances being made in this field are so incredibly fast moving that it’s hard to keep up. The great thing is it feels closer to magic than reality, and how often do you get to say that about the work you do in higher education?

  1. David says:

    YES my alma mater and favorite emerging TECH together at last!
    Brilliant print! this much closer to a 3d-fax machine!

    *2004 back when it was MWC*

  2. Tim Owens says:

    You all have done an incredible job developing the software. I participated briefly in the beta but the craziness of the semester got aged of me and I hadn’t played with the latest version until now. The stitching and depth calibration is awesome and it’s really stable for me. Thanks for all the great work you guys are doing to further 3D scanning!

  3. Christoph Heindl says:

    Thanks for using and promoting ReconstructMe. As the main developer and product manager I can assure that ReconstructMe will remain free for non-commercial use cases in the foreseeable future.

    Furthermore, the non-commercial version will be feature equivalent to to the commercial version, which we intend to put online in 1-2 weeks.

    As long as the development of ReconstructMe can be financed through sells of the commercial version, everyone will be happy. We have decided to price the commercial version around 300 Euros without taxes for a single seat including subscription for one year of updates and new features.

    We think this is a fair price and hope that people will support us and the continued development of ReconstructMe by buying a license.


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